In conclusion MAUs are nice (not game breakers) in early game and almost completely useless in end game. Those who keep attached to AR class usually build a different char for their normal play and use MAU in PBs or exceptional cases. The most of the people is using the mau just to lvl up and reclass later(not being spec as base class) or to lvl up and reclass later to towerist to use high lvl towers. Pls go to bells and play a mau at lvl 59 probably youll reclass or change char as most people do.
And just 0 to 5 chars can have a MB at same time in server I think you can find probably more chars that can hold this maus in 1vs1 than MBs in game without so many problems. a superior 55 set with 55 superior shield can hold any 55 mau you want, even more with high hp/def accesories and high pots.Īnd you are talking about a MAU that costs around 500-600M. the difference is the maus cant be evolved, and in later game the gold on higher lvls the maus are worst against same lvl enemys. So let's look at the following scenario:Ĭlick to expand.You are not playing fair in your comparisons. Okay, sorry but I HAVE to reply to this after all.
But no way will I do so before at least a bunch of players hit level 60.īy the way, I am probably going to play Bellato so I guess that proves that I am not biased. If Red Fox actually remove all Elven weapons from the new server then I rest my case and discuss all the MAU suggestions you like. Later, when there is 55 strength superior armors and 60 int armors we can talk about it being even. They got destroyed by 2x 15k shots to the face. I have seen decent players playing level 55 melee classes with all kinds of def/hp sets, charms, generators and whatever you want to add to them. But make it realistic and aim them at 58+ MAU parts. Be a veteran all you like, on a fresh server you will not beat a blessed 55 Catapult if the Armor Rider knows what he's doing. I'm not trying to complain here but this is how the game works, mate. Who would have thought that Catapults have such a decent range. Ah too bad.īut hey, we have AA, a def/HP set, our lovely protection shield, let's try. Now let's say the summoner runs off, heals it, quick summon, etc etc. In archon armor, which is the best you can get so far on a fresh server. Now we let it face that summoner you mentioned. Not even talking about increased defense or whatever fix people want. So let's look at the following scenario:Ī 55 Catapult with 5 panzer generators and a MAU blessing. I even abandoned my mau and focused on my other chars even when they are lower lvl.Įdited: i also posted similar changes in the sugestions for new server post Risulee and europeterĬlick to expand.I was talking about a fresh server. In conclusion, MAUs are completely forgiven and are so unbalanced now good for pve and nothing more. But i would decrease a lot (not just for MAU ARs) the hit xp, cause it goes against team work, not all works have the task to deal damage, some just heal, others stun, others just tank, i think the xp in party should be shared in a more balanced way, more in bonus XP (when mob dies xp shared in party for all members) and less in hit xp, i think it should be solved easily.
Well i would remove the Elven pbs and solve the mau problem that risu said. Click to expand.Well you are comparing 55 AR probably with MB to 53 char, on gold mau against white sets, the gap has been covered almost totally, my old LVL 60 Gold mau just deal around 6K-7K per hit to a 53 ACC tank (i dont know how much upgraded its his set), but im pretty sure he dont waste 1000M in his set and dont have to waste 10M in pots to boom my mau nor even 25M that cost to repair a boomed gold LVL 60 mau that can be boomed, just due to a dirty DC when you are playing.Īnd to get MB is so difficult just 2-4 Maus can have it in all server at same time if they have so many luck.